Monday, September 20, 2010
Barcelona gothic cathedral sketches
For me one of the pleasures of vacation is having little or no plan -- I see less but feel more relaxed about it. This morning I strolled over to the gothic cathedral in Barcelona (I've been there many times before) and just sat and drew images.
I love the intersecting lines of the arches in the gothic style. The arches in this particular church have a interesting asymmetric large-small-small-small rhythm. The intersections where the main supports hold up the central bay as well as three other smaller bays are very complicated tangles of these converging patterns. I can sit and stare at them for hours, absorbing their intricate masonry.
Monday, September 13, 2010
Traitwise Beta 2
We're pleased to announce the beta 2 version of our health-engine "Traitwise". We've simplified question making, added discussions, and generally improved a lot of things. Please come and check it out -- and tell your friends and family!
www.traitwise.com
Monday, September 6, 2010
Vent Hood 1
Today I started on a mosaic for my vent hood. I'm more or less shamelessly copying one of me favorite local artists Aly Winningham who did the candy island mosaic in the Whole Foods mother ship. Her stuff looks a hundred times better but she has, after all, been at it for years!
Sunday, September 5, 2010
Final tree mural
Monday, August 30, 2010
Video games and person
This morning I read Alexander Nehamas' opinion piece about Plato and popular media. The piece was comparing the critical analysis of video games to the same sorts of analysis in ancient times. He lumped in video games with other popular media in a way I found to be typical of someone who doesn't play video games. As analysis by non-game players tends to, it failed to note important differences between video games and other forms of media. The most important of which is, IMHO, person.
All traditional media no matter how they are painted, written, acted, or performed are actually in the third-person. Only a psychotic person confuses actions written in a novel as "I ran" or "I said" as actions they, the reader, actually took. No matter how you try to frame a book or movie, you are not confused by who actually took the action. They took the action -- you observed it.
In all video games the opposite is true. No matter how the fiction is presented, it is actually in the first person. Only a psychotic person would say: "And then Pac Man decided to turn left". A rational person says, "I made Pac Man turn left" or more usually, "I turned left" because Pac Man is not your agent but rather your avatar.
Of course literature, movies, etc. can induce sympathy and strong emotions as if the scene were happening to you. Indeed, they are surprisingly capable of making you feel those emotions more intensely then if the situation had actually happened to you. And conversely, just because some video game is in the first person doesn't mean that you must have a deep emotional connection to it -- many video games try and fail to create such a connection.
But that said, there's a dramatic difference between games and narrative. Analysis that doesn't bother to note that games are real actions taken in a simulated world while narrative is simulated action in a simulated world is missing an enormous piece of the critical puzzle. Play is a complicated emotional state where you are taking real (but possibly attenuated) actions while staying aware of the fact that your motivations are pretend.
Regardless of where one stands in terms of video games as art, if one is going to analyze their role in society one one should at least be familiar enough with them to understand that they are a profoundly different form of art. As in the article in question, I find direct comparisons to literature and literary criticism tend to be overly simplistic.
Sunday, August 29, 2010
Upstairs tree mural
Saturday, August 21, 2010
Several old videos
I just discovered that someone taped my 2005 talk at the Austin Museum of Art for their 22 to Watch show. It's a 5 minute explanation of the piece I made for that show "Moderation".
Here's another art talk from a show in Sao Paulo, Brazil around 2004. This one also features my friend Adam Chapman talking about his art at the same show.
Here's another art talk from a show in Sao Paulo, Brazil around 2004. This one also features my friend Adam Chapman talking about his art at the same show.
Subscribe to:
Posts (Atom)